Sunday, July 7, 2013
Man of Steel
Just saw Man of Steel. I went to see it because there has been such a polarizing response to the film among people in my extended circles on Facebook. Regardless of my take, one of the biggest complaints has been how the creators simply didn't get the character of Superman, but I'm not sure this is a fair complaint.
In today's world of $100 million+ budgets, it is very difficult to get anyone to take chances on something totally new. When the vision of a story approaches/exceeds $200 million, I think it's tough to get even an amazing track record to get that check written and perhaps for good reason. Look at the ROI of the later Nolan Batman films(Dark Knight - $530 million and Dark Knight Rises - $448 million) versus Inception($300 million). They had similar budgets but made almost double the money.
So if a creator has an incredible idea for a story, that will cost a dump truck of $ to realize, what are they to do. They try to reduce risk by putting that story in the context of an existing/proven franchise. It not only vastly improves the chances of the project getting funded, but it also improves the chance of getting a larger audience to pay attention to the idea. Now, I'm not saying this is a ideal situation, but I think it is a financial reality of these blockbuster type projects.
Zack Snyder has pretty much made a career of taking beloved source material and putting his on stamp onto it. Fast zombies, slightly altering the end of Watchmen, the rendition of the battle of Thermopylae, etc. I think he's a visually accomplished filmmaker and he's done his best to take material beloved to him and enrich it with his own touch. In some case, like Man of Steel, it's a total reboot of the story, which has driven a wedge between those who love/hate the film.
As fans(in some case die-hard fans) of classic material, we can be extremely critical of reboots that go away from the core of the original source. I am as guilty of this as anyone. For example, I pretty much despise everything created in the Space Cruiser Yamato(Starblazers) universe that post dates the original films, ending with Final Yamato. In my most elitist otaku asshole moments, I have gone so far as to question someone's understanding of the source material.
But are we doing ourselves a disservice? Can we not look at these things with fresh eyes? Should we? It's ironic, especially coming from the incestuous world of comic books where there are really no more than a handful of characters being explored by the major publishers and non-cape books are rarely even given the time of day by traditional comics fans. Has this exact process not been going on for over 30 years in that medium?
Here's where I put on my elitist asshole hat and say, with 1 or 2 exceptions, I have always found cape books to be ridiculous, heavy handed and poorly illustrated. I started reading comic books when I was 12 and never understood cape books. It wasn't till I hit my 30's that I even read Marvel books other than The Nam and Strikeforce Morituri and both of those books didn't last in rotation past issue 12-13...The Nam was handed off to another team that never connected with me and Morituri just turned into a churn.
When you get down to it, major label cape books(Marvel/DC) have always been crappy sit comms. With few exceptions, they go on forever, have basically the same set of characters, the characters rarely go through big changes because the reader doesn't want them to and rarely, if ever, has there been a lasting consequence for any action, up to and including death. Measured against Japanese manga of the 80's and 90's(my main frame of reference), where characters are killed and die forever or characters change quite a bit, often going through multiple arcs in ongoing series or, gasp, series actually having an ending. I think it was Miller's "Dark Knight Returns" that provided a definitive end to Batman's story before I ever really engaged with his character. From there I cherry picked my way through some of the classics like Killing Joke, Year One and...well that was about all the Batman I liked.
Not to hammer the point to death, my point is that it might not be the best approach to look at reboots through the eyes of the hardcore. Maybe we should give things a fresh chance. They're not all going to be good or even mediocre. For me, I will try to see how things work as stand alone pieces and not apply my baggage to them out of the gate. I'm sure I won't always succeed but as someone trying to create an original property, I will try to give creators the benefit of the doubt when I can.
That said, I still don't understand why there hasn't been a good Die Hard script in over 20 years and I will go to the grave cursing everyone involved in the live action Yamato film and subsequent series reboot -_-;
Wednesday, May 29, 2013
Monday, November 5, 2012
Catching Up
Sunday, April 1, 2012
Into Q2
Andrew Childer's work documenting the story behind "The Inalienable Dreamless" is now available on Amazon! Also out now, Black Powder \\ Red Earth V2 on Kindle and Hardcopy. The work that has gone into both of these projects has been very time consuming.
Work on V3 of BPRE is nearly finished. Inks and colored pages are supposed to be in this week, then I have to letter it and prep for the printer/Kindle store.
GDC 2012 was inspiring, as usual. Lots of great presentations, a chance to chat with other developers, see what their solutions were to common problems, etc. Also got a chance to hang out with my gaming Dali Lama - Sean Cooper! Good times :-D
As soon as we returned, the first code started coming together for the new BPRE game we are producing. I'm collaborating with Max again, you might know him as the cranky Austrian guy from the Gamespot series. We're already 3 builds in (we release new versions of the game weekly for testing) and it's exciting to have that fire again, seeing things come together quickly, while Altay works on the engine that will be powering the actual release of the game.
There's still a long way to go, but I think we're onto something pretty great, which is something I wasn't sure we'd be able to achieve after playing BF3 (which is in so many ways, the game I've wanted for over 10 years).
The new game I'm playing is Armored Core V, with Battlefield 3 coming out of a short sabbatical that was Syndicate co-op and the Mass Effect 3 campaign. The Syndicate campaign held my attention for less than 3 levels and the ME3 multiplayer simply wasn't my cup of tea.
Armored Core V has been quite the experience. It's kind of a cluttered mess. The core idea is good but OMFG the story really really sucks. Gone is the ability to choose your path through the game and here to stay is a linear campaign flanked by dozens of vaguely related side missions. I've barely gotten into the online element as no one from my "team" ever seems to be online. Ever. I've tried switching teams but to no avail. I've got about 3-4 hours in and I am just starting to understand the layers in the AC configuration screens. It's especially surprising considering I've played the past 2 AC games in Japanese with almost no ability to read and found them easier to navigate than this -_-
OK, what else.
Saw The Raid Redemption. It was cool but I'm not sure comparing it to Die Hard or the original Total Recall makes sense considering it was more of a martial arts film than an action film in that sense. At the end of the day, I still like Hard Boiled better, but I'm more into guns that punching people to death LOL Very skeptical about the new Total Recall. I like Colin Farrel but...
New GridLink presses on. More to follow.
Saturday, October 1, 2011
Escape from New York
As of today I have 4 new patch designs and 2 new shirts for the Non-Permissive Environment Specialist series, which is actually a Black Powder \\ Red Earth thing, that should hit shelves before x-mas 11. It's pretty insane and gratifying to see people posting images of themselves rocking the patches from CONUS to Iraq and Afghanistan. More to come there hopefully...
Speaking of BPRE, pencils on issue 2 are done and we are hoping to have the entire book inked before NY Comic Con so I can letter the whole thing and submit it for printing ASAP.
For fans of the games, initial design work has concluded and production kicked off on a new isometric BPRE action game inspired heavily by Bullfrog's Syndicate and Syndicate Wars. Over the past 4 months, I charted a rough sketch of the game out in pixels and then used the Starcraft II Galaxy Editor to make it "real" and by real I mean a fast and dirty proof of concept.
Incidentally, we launched a new BPRE website here. I decided to push the new material a little more caustic and go less with the Frontline Documentary-War Photographer vibe I had been trying to cultivate. I still have a BPRE coffee table book that I want to make one day with the images we made for BPRE and some short stories thrown in.
Back to Haley Strategic, you may or may not know that I was the lead creative and writer for the recently released Bravo Company MFG website. It's one of the largest video, photo and web projects I've directed and it is certainly one of my best commercial pieces to date. Learned a ton on it and am hoping to turn that on a BPRE short film in the near future (:
So what else...
I recently purchased the "new" Escape from New York Blu-Ray. Unfortunately, there's fuck-all that's new with it. Even better, turns out it's a foreign release Blu-Ray. None of the extras work on my Blu-Ray player(PS3) and the film was mastered with a deep green hue that doesn't match what's on the Special Edition DVD(apparently the definitive version of the film) at all. That's not to say it doesn't look OK, but they went deep and dark with the blacks and lost a ton of detail as a result. For those who know me, this is one of the first films that had a lasting impact on the way I write and create. John Carpenter and Kurt Russel went on to make The Thing and Big Trouble in Little China together, which are both master pieces in their own right, but EFNY will always be number one in my heart (:
I snuck out to Two by Four, a BMX shop in Pennsville, NJ, to catch riders from; FBM, Fit, Shadow and Subrosa as well a swarm of local kids tearing up a bunch of ramps, bars and some rounds of Feet Down and Bunny Hop. Highest jump was 3 feet 6 inches. Unreal and inspiring to see. We never had a clue any of this was even possible when I was kid. Want to go out and ride tomorrow :-D
Music wise the latest Sex Machineguns album SMG is dominating the iPod/CD player followed by the new Merry album Beautiful Freaks (actually available in the US via iTunes). SMG maybe the best record in the entire Sex Machineguns catalog, relentless shred and fun, the whole thing just gets me pumping. The Merry record is also the best the band has dropped since I first got into them in 2004. Every song is haunting, creepy and really captures distress in an incredibly catchy idiom. Both are highly recommended ^_^
New Syndicate title was announced by EA this past week. I am cautiously optimistic.
BF3 Beta began. After 3 days of play, I ordered a new video card. Long story short, I have a smoking card for a DX9 system. BF3 requires DX11. I had bumped to Windows 7 earlier this year but performance on a lot of my games and game editors, quite frankly, was terrible. With BF3 and CODMW3 right around the corner, I'm hoping the new card, GTX570, gets the job done and I don't have to grab an i7 to get the full performance bump I need for 60 frames stable.
Despite nearly a full month between locations, October and November look like more of the same. I was hoping to park myself in the NY area for a few weeks but it looks like that won't be in the cards now :\
OK. Hasta.
Thursday, August 25, 2011
Black Powder \\ Red Earth Issue 1 is out!
Click here to buy a copy! Thanks!
Sunday, March 20, 2011
Revival
Friday, March 18, 2011
Was I expecting too much?
Sunday, March 13, 2011
Keeping busy
Wednesday, February 23, 2011
KillZone 3
Thursday, February 17, 2011
HaleyStrategic.com
We are looking to explore photography and film on a level that is more gritty and in the moment than some of the other "war" films/games on the market. More to come :)
On a totally unrelated note, the novel is coming together. Act 1 (should I think of novel's as acts?) is just about complete. I am debating if I want to add a B and C story line to the book or should I just focus on my protagonists. I like books written both ways and I'm not sure which way to go. My graphic novel has a B storyline - which was necessary to tell the story. With the novel, I can fill in the blanks without bringing a bunch of other characters into the spotlight...but that might change.
Saturday, December 18, 2010
Non-fantasy RPGs
Monday, November 8, 2010
Who is writing these press releases?
In other news, I've played a crap ton of games lately ranging from Demon's Souls to Vanquish to Medal of Honor to the Undead Nightmare expansion pack for Red Dead Redemption. It's been a while since I played so many different games so intensely (currently I'm plowing through Vanquish on Hard and trying to get the max time challenge awards for each level). Demon's Souls had a lot of interesting ideas connecting players/friends/enemies, but ultimately, I was not into the combat, which is a problem when the game is a hack and slash ^_^;
Did anyone else check out MoH or Vanquish? Thoughts?
OK, gotta run. We're trying to get version 1.1 out the door of the Black Powder | Red Earth facebook game ^_^
Friday, October 29, 2010
When I got into this business...
Tuesday, August 24, 2010
Thursday, August 5, 2010
More Reading Lists
The inception for what would become BPRE happened in a hotel bar in Philadelphia, PA in 2002. It was there that I met a man who would become a good friend until his death in May 2010. It was at this meeting that I first heard about DynCorp, a company that, among other things, provided special operations contractors to the US Government to assist in operations throughout Afghanistan.
We discussed what the environment was like that he worked in and some of the challenges they faced. This conversation would eventually inspire everything that BPRE would become over the next 8 years.
For me, whenever I am creating any fiction, I always start with a world. If people are a product of their environment, it stands to reason you need to design an environment before you can understand the people that would live there. The first titles that had a huge impact on the world the player would be walked through were:
Future Noir: The Making of Blade Runner
Evil Paradises: Dreamworlds of Neoliberalism
Blade Runner stands as “the” dystopian future city upon which all others are judged (though I like Otomo’s rendering of Neo-Tokyo in Akira a bit more). Looking at the thoughtfulness and care layered by Ridley Scott and his production team and applying that to trends in current urban sprawl gave birth to our concept of the city of New Basra. Part Basra, part Dubai - New Basra is a city being torn apart by oppositional and sometimes overlapping interests, where people are swept along by events of rather than driving them.
A place rife with conflicts is perfect for the kind of game we wanted to meet, now to figure out who was who and what were their motivations.
Being as the setting of the world was the Middle East, with an overwhelmingly Moslem population, I needed to expand my narrow understanding of Islam and it's history. A book I found very lucid and helpful was:
The Shia Revival: How Conflicts within Islam Will Shape the Future
The book gave me a great overview and taught me a whole lot I never really understood about Islam and it’s branches. From here, I started a deep dive into the entities I had identified as the main players in the story, specifically the Saudis, the various branches within the Shia Iraqi populace and the Iranians.
The Terrorists of Iraq: Inside the Strategy and Tactics of the Iraq Insurgency
Iran's Military Forces and Warfighting Capabilities: The Threat in the Northern Gulf (Praeger Security International)
The American House of Saud: The Secret Petrodollar Connection
Inside The Mirage: America's Fragile Partnership with Saudi Arabia
The Devil We Know: Dealing with the New Iranian Superpower
Republic of Fear: The Politics of Modern Iraq, Updated Edition
After reading all of these books and conducting dozens of interviews, it became clear to me, I did not have a deep enough understanding of how the Middle East and Central Asia, as we know them, even came to be. I found, what seems to be considered, the two authoratative works on the subject and read them.
A Peace to End All Peace: The Fall of the Ottoman Empire and the Creation of the Modern Middle East
The Great Game: The Struggle for Empire in Central Asia (Kodansha Globe)
These books are exhaustive. I normally read fiction/non-fiction at about 800 pages a week. These books took me almost a month to read each, and I was taking notes the entire time! If you want an understanding of how we got to where we are today, these books are a must, but YMMV :)
Throughout the process I had also been reading any books I could get my hands on about special mission units fighting insurgents, terrorists, nacro-cartels, revolutionaries, etc. The stand outs that I found to be the most helpful when designing our specific game were:
Killer Elite: The Inside Story of America's Most Secret Special Operations Team
Warfare by Other Means: South Africa in the 1980s and 1990s
Task Force Black
WAR DOG: Fighting Other People's Wars -The Modern Mercenary in Combat
There were tons of others detailing brutal and painful struggles, such as Sean Naylor’s “Not a Good Day to Die” but the material in that, and other great books, did not ultimately have much of an impact on this specific project.
OK, that’s a long list of stuff to check out if you are interested. Hope you find this informative.