Tuesday, August 24, 2010

Hell of a year...

Satoshi Kon. Blue skies...


Thursday, August 5, 2010

More Reading Lists

Since people have asked, I figured I would take a few minutes to reference the material I used to design the world of BPRE.

The inception for what would become BPRE happened in a hotel bar in Philadelphia, PA in 2002. It was there that I met a man who would become a good friend until his death in May 2010. It was at this meeting that I first heard about DynCorp, a company that, among other things, provided special operations contractors to the US Government to assist in operations throughout Afghanistan.

We discussed what the environment was like that he worked in and some of the challenges they faced. This conversation would eventually inspire everything that BPRE would become over the next 8 years.

For me, whenever I am creating any fiction, I always start with a world. If people are a product of their environment, it stands to reason you need to design an environment before you can understand the people that would live there. The first titles that had a huge impact on the world the player would be walked through were:

Future Noir: The Making of Blade Runner

Evil Paradises: Dreamworlds of Neoliberalism

Blade Runner stands as “the” dystopian future city upon which all others are judged (though I like Otomo’s rendering of Neo-Tokyo in Akira a bit more). Looking at the thoughtfulness and care layered by Ridley Scott and his production team and applying that to trends in current urban sprawl gave birth to our concept of the city of New Basra. Part Basra, part Dubai - New Basra is a city being torn apart by oppositional and sometimes overlapping interests, where people are swept along by events of rather than driving them.

A place rife with conflicts is perfect for the kind of game we wanted to meet, now to figure out who was who and what were their motivations.

Being as the setting of the world was the Middle East, with an overwhelmingly Moslem population, I needed to expand my narrow understanding of Islam and it's history. A book I found very lucid and helpful was:

The Shia Revival: How Conflicts within Islam Will Shape the Future

The book gave me a great overview and taught me a whole lot I never really understood about Islam and it’s branches. From here, I started a deep dive into the entities I had identified as the main players in the story, specifically the Saudis, the various branches within the Shia Iraqi populace and the Iranians.

The Terrorists of Iraq: Inside the Strategy and Tactics of the Iraq Insurgency

Iran's Military Forces and Warfighting Capabilities: The Threat in the Northern Gulf (Praeger Security International)

The American House of Saud: The Secret Petrodollar Connection

Inside The Mirage: America's Fragile Partnership with Saudi Arabia

The Devil We Know: Dealing with the New Iranian Superpower

Republic of Fear: The Politics of Modern Iraq, Updated Edition

After reading all of these books and conducting dozens of interviews, it became clear to me, I did not have a deep enough understanding of how the Middle East and Central Asia, as we know them, even came to be. I found, what seems to be considered, the two authoratative works on the subject and read them.

A Peace to End All Peace: The Fall of the Ottoman Empire and the Creation of the Modern Middle East

The Great Game: The Struggle for Empire in Central Asia (Kodansha Globe)

These books are exhaustive. I normally read fiction/non-fiction at about 800 pages a week. These books took me almost a month to read each, and I was taking notes the entire time! If you want an understanding of how we got to where we are today, these books are a must, but YMMV :)

Throughout the process I had also been reading any books I could get my hands on about special mission units fighting insurgents, terrorists, nacro-cartels, revolutionaries, etc. The stand outs that I found to be the most helpful when designing our specific game were:

Killer Elite: The Inside Story of America's Most Secret Special Operations Team

Warfare by Other Means: South Africa in the 1980s and 1990s

Task Force Black

WAR DOG: Fighting Other People's Wars -The Modern Mercenary in Combat

There were tons of others detailing brutal and painful struggles, such as Sean Naylor’s “Not a Good Day to Die” but the material in that, and other great books, did not ultimately have much of an impact on this specific project.

OK, that’s a long list of stuff to check out if you are interested. Hope you find this informative.

Sunday, August 1, 2010

August

Just completed the screenplay for issue 2 of the BPRE comic. It seems to take me around 60 days to crank out 30 pages or so of story. We'll see if issue 3 takes as long. There were a few minor edits made to the story to suit some stuff we needed to change in the Facebook game, where the story arc is approaching its conclusion as well.

I've had to add + cut a few things from the story in the interest of making the game, well, a game and not a purely narrative experience(that's why we decided to make a graphic novel as well). These changes were also partially driven by the results of a recent group chat among the players, where I found out users had a slightly different take of the world where the story/events were unfolding. I had originally pictured New Basra as a totally non-permissive environment where the characters would be operating in a completely clandestine manner. The users saw it more like modern day Iraq or civil war Beirut, where there were non-permissive, semi-permissive and permissive areas. At the end of the day, I decided to run with that and build from there.

At the end of the day, I lucked out, and the majority of the material worked within the reader's/player's understanding of reality as written. Win :-D

I spent last week working on the first round of BPRE Facebook ads, scheduled to drop this Tuesday. These are not the viral video pieces I wanted to do, but budget restrictions being what they are, we don't have $30,000 to make the piece I wanted to LOL Maybe next year.

There's a lot in the works for BPRE, including a new mode, which we have code named Task Force, that everyone on the team is pretty excited about. I'm down at Ft Bragg in 20 days shooting new content for this, so stay tuned, more on that in weeks to come.

I got SC2 in my hands at one of the midnight releases on Monday evening. Unfortunately, by the time it had installed I had passed out. Yes, I am getting old. Yesterday, I finally got to fire it up and put some time against it. On one level, it's exactly what I thought it would be. A sharper looking Starcraft. On another level, after about 4 hours in the game, I'm not sure I will ever play it again. Not because it's bad, but it just hasn't hooked me.

The story and characters seem to be the same from dozens of other RT strat games I've played in the past decade. We're fighting bad guys and here comes some alien relics that could shift the balance of power, forever. You have the opportunist, the estranged rebel, the honorable commander, blah blah blah. It's just not pulitzer winning stuff I crave (yes, I realize that is a ridiculous expectation).

Then there's the gameplay...

After playing Company of Heroes, the combat in SCII seems kind of lame. SCII's control, like SC, is at a high level and distributed across resource harvesting, combat, infrastructure and tech trees rather than getting too detailed with any one specifically. After using complex squad tactics in CoH, I feel their absence in this experience. Then again, I stopped playing CoH specifically because the SP missions took forever and I found the tech tree, capabilities of the vehicle units and level of micro management to be such a pain in the ass. And with Red Dead Redemption in the other room, looming at 80% completion, it's hard to get excited about ordering little guys around the board to kill Germans/Zerg.

I always harken back to Syndicate. There were 4 guys to keep track of and I could do pretty elaborate things with them. It's probably still my favorite RTS. Then again, I got my Xbox out again and started playing Mercenaries - which is probably as close to Syndicate as anyone has gotten in the past 10 years LOL

Pre-orders for the rest of the year are now limited to Vanquish and Medal of Honor. I killed my Crysis 2 pre-order when it appeared it would trade North Koreans for PMC troops. Sigh. How original.

You would think bringing in RK Morgan would allow something a little more creative, but then again his last 3 books have barely held my attention. I liked him better when he was limited to 300 pages and shit was balls to the wall all the time(ie Broken Angels and Market Forces).

OK, I'm just crying now. Have a better one :)