Monday, June 21, 2010

Cat Shit One - Japanese release July 17, 2010

I have been chatting on and off with the director of the Cat Shit One Animated series, Mr Sasahara Kazuya and it looks like CS1 has a hard launch date.

The launch pad is here.

There is a trailer that has been mirrored here. The plan for now is to release episode 1, which is all that has been produced, on youtube only. The videos are region locked, for some insane reason, by the producer, IDA.

It is no secret I have been giddy with anticipation for this one. Studio Anima, who provided the creative horse power to bring this series to life, have a long track record of incredible work, producing models, sets, textures and canned animation pieces for a variety of huge game titles(notably Metal Gear Solid 4).

I'm hoping there is some sort of blu-ray disc release of this ASAP because I want a copy with deluxe art books, action figures, etc. Keep your fingers crossed ^_^

Thursday, May 20, 2010

John Zinn

A few hours after Mr Jones passed, I received news that my good friend, John Zinn had died in Aman Jordan. John was a long time friend and collaborator on a number of projects including, Black Powder | Red Earth. Throughout the garage years, John was supportive offering insights, advice and hands on training to help us get off the ground.

I will always remember him showing up to my apartment in January in shorts because he was sick of it being cold outside. It was also 20F at the time!! Or how he couldn't wait to get his teeth into one of the local restaurants (Indian, Chinese, Thai) because, "I'm sick of eating goat for every meal."

When Echelon finally formed, after years of working out of my Hoboken apartments, he took time to do mo-cap, brain storming and interviews. He also took time to give me, a first time company president, insights and advice to navigate some of the challenges he had experienced as a leader of his own companies (Indigen Armor, AmorLine and Defense Venture Group).

John was a down to earth man. Smart, thoughtful and considerate of any given topic, John was also willing to listen to what people had to say before he formed an opinion or response. Everywhere he went, John impressed and shattered preconceptions of what a former Navy SEAL would be like.

I was told that the circumstances around his death are being identified as an accident. However I have read comments from intelligence officials in Jordan that lead me to believe otherwise. I will likely never know how my friend died, but he will never be far from my thoughts or heart.

John leaves behind a wonderful wife, two daughters and a son. My heart goes out to them.

True to form, there will be no flowery burial or religious ceremony for John. I would ask that any readers that can afford to, make a donation in John's name to the Wounded Warrior Project. John protected our freedom from the day he could enlist. Please give something to help those that have come back.


Thank you.

Thursday, May 13, 2010

My cat, Mr. Jones.

Today I lost a good friend. He went out, sleeping comfotably in a patch of sun on his favorite blanket on our bed. I tried to bring him back for a few minutes, speed dialed the vet and finally let him go. After holding him for a good ten minutes, somewhere between choked up and mauled, my wife came home. We both came apart at the seams for a while after that.

We wrapped him in a blanket with his favorite things and then brought him to the funeral home. It's so much more personal when you have to carry the body in your hands and then drive your departed to their final place.

When we brought him to the cremation/internment building, we took one last minute to say goodbye. Knowing that it was my last time with him, I let my hands find familiar places and memories come crashing down. I had cried my heart out so many times in those hours, I didn't think there was anything left. But somehow there was more. I cried myself dry yesterday. I've only felt such severe grief 2-3 times in my life.

It's a testament to how much I loved that little guy.

I will never forget you Jones. You were blood. Goodbye old friend.

Note. I spewed this out yesterday on my phone while I was between locations. I needed to get it out. I took some time to rewrite a few parts and put myself back into the story if you will.

Saturday, March 27, 2010

Rather than muddling my last post with jabber...

For the first time in a long time, I've been playing lots and lots of video games. Mass Effect 2(enjoyed), Battlefield : Bad Company 2(love the multiplayer - when it works), God of War 3(fun but not the magnum opus the gaming press led me to believe).

ME2 was my first Bioware game. Well the first that I actually played through. I'm not big into the fantasy stuff and I was not a fan of the first ME at all. But ME2 struck a chord with me. I didn't love it in the way that I loved FFVII or Chrono Trigger, but there was definitely a Deus Ex flavor to the game that I really enjoyed. I like the little branches that make my character me, but then again, I never really cared for the characters in the way that I did in FFVII or Chrono Trigger. That might be the nature of the beast though...

There was a really cool video piece on GameTrailers.com where Dave Jaffe, a game journalist(no idea what his name is) and one of the BioWare founders discuss the two ways of selling of story in game. It comes down to: are you playing someone else(Snake, Kratos, Master Chief) or are you playing you(Mass Effect, The Sims, etc.)? Is it a roller coaster or is it a whole theme park? A lot to think about in their comments.

As usual also hitting the theaters a lot.

Shutter Island is probably the darkest thing I have seen in years. It's "twist" ending manages to not undermine the rest of the film, something few twist endings ever seem to pull off for me. The soundtrack is brooding, dark and catastrophic...a perfect match for the film. I purchased it within minutes of leaving the theater. The imagery and performances in this movie are unmatched by anything else I have seen in 2010. I will be buying this day 1 on Blu-Ray.

Green Zone was a movie I was looking forward to and while I enjoyed the texture and artistry of the film, the story veers into opposing traffic and collides head on with nonsense. If you haven't seen the movie, it essentially takes a real event(the US invasion of Iraq), overlays a totally fictional conspiracy on top of it and then presents this conspiracy as though it were a real historical narrative.

This one bothered me.

I'll explain...

The idea of merging reality and fiction is at the heart of many great stories dating back to before Shakespeare. However, when entertainment is presented as truth...is this a responsible act??? Is it a film makers responsibility to tell stories that are truthful or are they just producing entertainment? I'm on the fence on this one, especially with this movie. I'll let you know if I come down one way or another...

Busy month

The BPRE beta is entering month 2. It's amazing how much we've learned and adjusted our initial product to suit life in the great outdoors. Among the various optimizations, UI adjustments, feature tweaks and art changes, there has been one sweeping change that we're still working through. When we did the mission outline and shoot back in July of 2009, it was based on a treatment of a BPRE graphic novel that was near finished draft. We did paper prototypes, designed and produced templates, hooked them up to the app and then let people play with them...

Fast forward to November and MW2. MW2 was an interesting turning point for me as a creator on several levels.

First, it was an amazing roller coaster ride that delivered a level of fidelity and polish, previously unseen in "war" game.

Second, despite great voice acting and graphics, it was one of the most disappointing narratives I've ever experienced. Not to mention, it seemed like every time you turn around in the game someone else was picking up the slack(getting punched out, having ceiling fall on me, someone else catching the bad guy I couldn't seem to catch, grabbing my hand as I missed a jump onto a rope ladder, etc.) or I was outright getting killed. That is, of course, when the developers weren't busy bringing characters back from the dead and undermining all the dramatic sacrifice from the CoDMW single player experience.

After playing MW2(and last year's MGS4), the last thing I wanted was yet another twist ending where the player is betrayed by command or some other war is bad preachy thing.

So I sat down and started over and produced a totally different story, same world and still based on real world operations, but with a whole new spin.

One month later, when the team read the draft, everyone got very excited. From the narrative side, we were suddenly in much darker territory with protagonists who were driving the story rather than being driven by it - aka a "Snow Crash" vs "Neuromancer" approach. The new narrative has more potential for diversity in terms of gameplay in a social network environment(ie it's not jsut shooting people - not that there's anythign wrong with that).

We started thinking and talking about BPRE in terms of a modern warfare RPG rather than as a modern warfare FPS/action game...

Fast forward two months and Echelon is knee deep in beta .9999999

Our target is far different than when we started, but we're going with it. The creative process is mercurial and it needs to be controlled but it should not be walled in either. Sometimes, you need to re-write and re-shoot. Sometimes you have to work with what you have. Sometimes, it's a little of both.

Armed with a better understanding of what we have in our hands, we're prepping to do a shoot for the next mass of content in about 4 weeks with the latest iteration of the comic series, driving the mission but not the details. It's an exciting time.

Wednesday, March 3, 2010

Black Powder | Red Earth beta

Released

Once you install send me an email or PM on facebook so I can activate your account. We're still improving functionality and optimizing load times, etc. If you do play, do me a favor and send us some feedback or post in the discussion boards.