Monday, November 8, 2010

Who is writing these press releases?

Short post, but this has been on my mind...Who is writing these press releases for military themed games that have such great lines as "Report for duty gamers", "New orders received", "Blow up online gaming!", "Incoming!", "Hollywood joins forces with (fill in developer/publisher name)". I mean, really...does anyone think this is cool? Am I missing something? I know these things are hard to write, we slaved over our first one and still I wasn't satisfied...and yet...

In other news, I've played a crap ton of games lately ranging from Demon's Souls to Vanquish to Medal of Honor to the Undead Nightmare expansion pack for Red Dead Redemption. It's been a while since I played so many different games so intensely (currently I'm plowing through Vanquish on Hard and trying to get the max time challenge awards for each level). Demon's Souls had a lot of interesting ideas connecting players/friends/enemies, but ultimately, I was not into the combat, which is a problem when the game is a hack and slash ^_^;

Did anyone else check out MoH or Vanquish? Thoughts?

OK, gotta run. We're trying to get version 1.1 out the door of the Black Powder | Red Earth facebook game ^_^

5 comments:

  1. Seems like MoH has really lost their footing since CoD2 (which I was a HUGE fan of). Would like to check out this and Black Ops but my PC isn't up to par and I really prefer multiplayer shooters on PC rather than PS3. Black Ops and MoH any good? worth the 65beans?

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  3. As always with these things my taste may not line up with yours but I thought the Medal of Honor campaign was amazing. Short? Yes. But I felt like it was a tight and well crafted experience rather than a more elaborate and dragged out affair.

    I will say that the CoD2 campaign represents the best of the balls out shooting campaigns I've played to date. Black Ops, really started to drag at several points and the story went from OK to utterly stupid by the end. Then again pretty much every Call of Duty game I've played, with the exception of CoD2, has been too long for my tastes. Missions drag, lose the plot, etc.

    I have yet to find a multiplayer experience that I've stuck with since Cod MW(which has some of my fav maps to date in a FPS). MW2 was too spammy and glitched out. Black Ops has similar issues with glitches, but the care packages are finally under control. One problem, there's only 1-2 maps worth playing :\

    I am in the Battlefield Play4Free beta and so far, I prefer BF2, in no small part thanks to the graphics and in part to the weapons/combat system...

    There's a few titles next year that might have potentially great multiplayer but KillZone 3 won't be dropping on Mac/PC :(

    I know for the stuff I worked on 2 years ago with BPRE, we tried a lot of different things. Some worked, some were very meh. That's the design process though. When we kick start the BPRE FPS again I have a long list of new things to try, including some fun stuff with the maps...

    YMMV

    j

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  4. I have a particular niche with FPS, and that's why CoD 2 and MW stuck with me so well. I played realism mods (i.e. no shooting from the hip,no grenade spam,no HUD, 1 shot 1 kill usually)and those two CoDs were perfect for them. I can't tell you how much time I spent with those.

    Playing my friend's MW2 on xbox drove me crazy with the ridiculous perks and care packages, but was still fun. Killzone 2 was really boring (but looked amazing). So i don't know if I have much of a hope for 3.

    The recent Battlefield for consoles was fun, but something was lacking. I love the team element/classes, but that usually gets shitty when you're playing with random idiots (i've found this is the case with Team Fortress 2).

    I'll thumb my nose at black ops for now, and hope I can borrow MoH from someone as I can't justify paying 65bones for 6 hours of gameplay.

    Really interesting checking in on all of this Jon, you've nailed two of my favorite things: metal and video games.

    Thanks.

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  5. I've been replaying a lot of the older hit games lately - partly to see what it was that I loved about them and partly to understand their "secret sauce". With MW - the multiplayer, the modern setting and the C-130 missions were by far the best things in the game. The actual campaign, while having a decent story, is pretty tedious. MW2 conversely has a horrendous story but the campaign is really good.

    I really liked Killzone 2. While it suffered from "game designers impression of reality syndrome" where everything has too much weight and is a little too floaty, sort of like Flashpoint and ARMA games, it did prevent matches from devolving into bunny hopping spam fests (re modern CoD MW2 and BO).

    Reality mods are such an interesting subject to me. Partly because we worked toward something like that with our initial BPRE release and most of our users found the game unusable. Especially the non-hardcore players in the office (re Phil LOL). We had all kind of issues getting users to understand armor(ie why are appendage hits doing more damage then center mass/head shots) and controlled pairs... Everyone had single shot weapons(no auto) and double taps didn't work in our implementation, so a player would need to get on their sights for every hit...

    We literally had a guy say he hated it and never wanted to play anything like it, ever. LOL When we get back to BPRE (the FPS) we'll be revisiting our entire shooting system I imagine as well as the gameplay.

    At the end of the day, my favorite multiplayer experience is the Return to Castle Wolfenstein and RTCW Enemy Territory games. I just want the weapons and settings to be near future/modern. As the director of Cat Shit One said, "Today's military fans demand modern weapons!" LOL

    The other big thing I want to explore is night time missions. We have 2 maps, code names Goblin and Torch, that were in sprawling rural & city areas, lit for night. Was coming along quite nicely honestly. I hope we can revisit it and release it to the public some day.

    j

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