Wednesday, February 23, 2011

KillZone 3

Before you go any further, I enjoyed KillZone 2 quite a bit. The single player campaign, while featuring some less than interesting characters, at least had a good pace and felt like a decent war game. I loved the War Zone multiplayer, it was right along the same lines as the multiplayer system we had in the Black Powder | Red Earth FPS at the time, and I clocked man-months of time climbing the ladder within the game.

Enter KillZone 3. The intro movie is way too long. The menus feel cluttered. The single player...

I suppose I should pause to mention there will be minor spoilers here, but no more than the first hour of the game because I was so unengaged I just put the SP down and went straight for multiplayer.

The single player starts with a Call of Duty style shoot house level from the perspective of the Helgan only to find, wait you were the protagonist from the last game all along! How shocking. And you meet the leader of the enemy army, say some stupid one liner and then we are whisked back 6 months earlier till the end of KZ2. There's a bunch of terrible dialog, boring cut scenes and then we're dropped into a city that looks nothing at all like the cities I was fighting in during the last game. Everything has this shiny green/red tint...is that supposed to be radioactivity? When I came across my third giant hopping Helghan robot I knew I was playing a totally different game in a totally different world.

It was at this moment that I just dropped out. Why even call it KillZone?

Multiplayer while good, seems less exciting to me. I've played 4 of the War Zone maps and 2 of the Operations maps. They are good but I'm just not hooked in the way I was with KZ2. Maybe because I liked the campaign I had more attachment to the franchise but...I keep finding myself wanting to play Medal of Honor's campaign again.

I'll keep at it. If someone wants to try the campaign in co-op I'd be willing to give it another go, but 2011 is already setting me up for disappointment. I've got my fingers crossed for Crysis 2.

1 comment:

  1. This game suffers from the same problem that the matrix sequels did: they made it way too sci-fi. And if you thought a little green and red tint was weird, wait until you reach level five which looks like it is taken right out of that colourful jungle planet from The Force Unleashed. And near the end you are in outer space, trying to shoot the weak spot on Malcolm McDowell’s death star. The game then ends abruptly once you do so.
    I think what they were trying to do with the game was make each level really different from one another. But in order to get to each (different looking) level they had to throw in some more ridiculous storyline and lengthily cut scenes. As far as I’m concerned, the dialogue was that lame/predictable in Killzone 2, only now there is more of it.
    However in all fairness I could say that this is a good game, just not a good Killzone game. It’s also not your typical FPS. Sometimes you just want to point and shoot and not have tank-driving segments, or stealth missions (seriously), or hopping on a jet pack from iceberg to iceberg, or fight giant robots that require strategy similar to Ocarina of Time bosses. If one likes K2 then K3 will feel like an album with a few good songs and a lot of filler.

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